
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
276
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Posted - 2014.03.27 06:29:00 -
[1] - Quote
Samwise Everquest wrote:The Earth is so big yet my finger can penetrate its crust. Finger OP.
And how much damage will your finger do?
I invite everyone to look at this old video from 2004.
The system they use is quite elegant and realistic and is quite unlike any other game out there. Simply put, armor is either penetrated or it is not. The end.
Meaning that, just as in real life, you can shoot a rifle at a tank all day long and you will not do anything more than scratch it's paint. However, if you fire a single large anti-tank shell and hit it in the right place you can destroy it in one shot.
Obviously EvE uses the far less realistic but easier to understand hitpoint system, which allows frigates to take down dreadnaughts given time & numbers. Which is entertaining but not very realistic.
If EvE where to use a realistic damage model, things like armor & resists would become exactly that: Resist percentages. Meaning the chance that the armor deflected an incoming shot entirely versus letting it pass through to the structure. So armor points would no longer exist - it would just be a "resistance" rating and a "thickness" rating.
Weapons, on the other hand, would have their damage types and have an additional "penetration" rating. The actual damage numbers would be something that only applied to structure, when and if it was hit.
This would be more complicated but would also add a lot of variety to the combat. For example, kinetic type weapons would undoubtedly have very high penetration values but very low actual damage. Meaning it would be more likely to get through armor, but would do less damage when it did. Explosive would be the inverse, doing a great deal of structure damage but having a very low penetration value. Thermal weapons would be designed to actually strip armor, doing little penetration, average internal damage, but actually reducing the armor thickness with each hit as it slowly vaporizes layers off of it. EM weapons would have an electronic warfare type effect, causing momentary disruptions (1 or 2 seconds) in random modules (weapons, sensors, etc) every time that they penetrated.
Obviously this would require a complete overhaul of EvE's entire combat system, and EvE's playbase is famous for hating any kind of change happening in the system's that they have so expertly gamed to their advantage already.
Anyway, we shall continue using our current model that says that a kid with a baseball bat can, in fact, beat Godzilla to death if he just keeps at it long enough. We may as well learn to just accept that. The sound of the Amarrian heart |